Mable

Claude's favorite game-making sidekick.

It publishes what your agent builds, gets it played, and shows you who's playing.

Read mable.gg/cli and publish my game

Paste it into Claude Code, Codex or Cursor. It installs mable, asks you to sign in once, and sends back your game's link.

Works with
  • Claude Code
  • Codex
  • Cursor
  • Muse
  • and other coding agents
  • You click Authorize once
  • No API key to paste
  • Failed jobs are never charged

Just tell your agent.

Your agent publishes your game, sends it to the Mable feed, and tells you who's playing.

  1. You

    Publish my game on Mable

  2. Claude

    Done. Slime Turf is live: mable.gg/g/xvwnej

    I also sent it to the Mable feed.

  3. You

    Who's playing it?

  4. Claude

    213 players in the last 31 days

    Found it on Mable
    210
    Played 30 s or more
    191
    Median play time
    2.3 min
Real stats from Slime Turf, Oct 2026
Slime Turf being played on a phone at mable.ggmable.gg/g/xvwnej

Need art and sound too?

The same CLI makes sprites, effects, sound, music and voice for your game, saved straight into the project.

  • Your character. Every move.

    Give it one picture of your character in any art style. Get run, jump and attack as game-ready sprite sheets.

  • Every direction

    Top-down and isometric walk cycles, one sheet per direction.

  • Moves with personality

    Full-body actions, not just walk loops.

  • Visual effects

    Loops and one-shots on a transparent background, ready for additive blending.

  • Sound effects

    Short, clean, one event per file.

    • Coin pickup0.29 s
    • Sword hits shield0.36 s
    • Treasure chest opens2 s
    • Spell charge · 3 s3 s
  • Music

    Level loops, ambient beds and victory stingers.

    • Chiptune level loop · 30 s0:30
    • Forest exploration · acoustic, 20 s0:20
    • Victory jingle · stinger, 4 s4 s
  • Voice

    NPC lines and narration, in English, Chinese and Japanese.

    • Back again? That blade of yours won't sharpen itself.4.08 s
    • いらっしゃいませ!今日はポーションがお安いですよ!5.52 s
    • 哟,阿呱!来得正好,我这炉火刚旺起来!4.4 s
  • Props that move

    Chests, doors, pickups.

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Why game makers keep it in every project.

  • 1 CLI

    All-in-one

    Seven kinds of assets from one tool. Every file lands in your project with the frame data your engine needs.

  • 0 keys

    No API wrangling

    Claude or Codex signs you in once in the browser. No vendor accounts, no API keys, no SDKs to wire up.

  • 1 balance

    Pay per asset

    One credit balance instead of a subscription per tool. Failed jobs are free. Reruns aren't charged twice.

Without Mable

  • An account and API key per tool
  • A separate SDK and file format for each
  • A monthly plan for each
  • Glue code to turn outputs into game files

With Mable

  • One sentence to Claude or Codex
  • One sign-in, no keys
  • One balance, pay per asset
  • Files saved straight into the project

One sentence. Your game, played.

Read mable.gg/cli and publish my game

Paste it into Claude Code, Codex or Cursor. It installs mable, asks you to sign in once, and sends back your game's link.