Claude's favorite game-making sidekick.
It publishes what your agent builds, gets it played, and shows you who's playing.
Read mable.gg/cli and publish my gamePaste it into Claude Code, Codex or Cursor. It installs mable, asks you to sign in once, and sends back your game's link.
- Claude Code
- Codex
- Cursor
- Muse
- and other coding agents
- You click Authorize once
- No API key to paste
- Failed jobs are never charged
Just tell your agent.
Your agent publishes your game, sends it to the Mable feed, and tells you who's playing.
- You
Publish my game on Mable
- Claude
Done. Slime Turf is live: mable.gg/g/xvwnej
I also sent it to the Mable feed.
- You
Who's playing it?
- Claude
213 players in the last 31 days
- Found it on Mable
- 210
- Played 30 s or more
- 191
- Median play time
- 2.3 min
mable.gg/g/xvwnejNeed art and sound too?
The same CLI makes sprites, effects, sound, music and voice for your game, saved straight into the project.
Your character. Every move.
Give it one picture of your character in any art style. Get run, jump and attack as game-ready sprite sheets.
Every direction
Top-down and isometric walk cycles, one sheet per direction.
Moves with personality
Full-body actions, not just walk loops.
Visual effects
Loops and one-shots on a transparent background, ready for additive blending.
Sound effects
Short, clean, one event per file.
- Coin pickup0.29 s
- Sword hits shield0.36 s
- Treasure chest opens2 s
- Spell charge · 3 s3 s
Music
Level loops, ambient beds and victory stingers.
- Chiptune level loop · 30 s0:30
- Forest exploration · acoustic, 20 s0:20
- Victory jingle · stinger, 4 s4 s
Voice
NPC lines and narration, in English, Chinese and Japanese.
- Back again? That blade of yours won't sharpen itself.4.08 s
- いらっしゃいませ!今日はポーションがお安いですよ!5.52 s
- 哟,阿呱!来得正好,我这炉火刚旺起来!4.4 s
Props that move
Chests, doors, pickups.
Prefer the browser? Use the same tools in your browser
Why game makers keep it in every project.
- 1 CLI
All-in-one
Seven kinds of assets from one tool. Every file lands in your project with the frame data your engine needs.
- 0 keys
No API wrangling
Claude or Codex signs you in once in the browser. No vendor accounts, no API keys, no SDKs to wire up.
- 1 balance
Pay per asset
One credit balance instead of a subscription per tool. Failed jobs are free. Reruns aren't charged twice.
Without Mable
- An account and API key per tool
- A separate SDK and file format for each
- A monthly plan for each
- Glue code to turn outputs into game files
With Mable
- One sentence to Claude or Codex
- One sign-in, no keys
- One balance, pay per asset
- Files saved straight into the project
One sentence. Your game, played.
Read mable.gg/cli and publish my gamePaste it into Claude Code, Codex or Cursor. It installs mable, asks you to sign in once, and sends back your game's link.
Codex
Muse